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G Awards winners 2015 revealed!

G Awards winners 2015 revealed!

For the last few months, 3D enthusiasts all over the globe have been nominating and voting in the 3D World CG Awards for what they believe represents the very best products, technologies and CG content of the last year. Now, the voting is over and the results are in. Here we present the winners and runners up in each category.

Technology

New application

Winner: Redshift

Redshift was developed from the ground up to be a production-ready renderer. “Redshift was the first commercially-available product to offer out-of-core textures and geometry, and the first to offer both biased and unbiased GPU-accelerated GI algorithms. Key to this was developing a sound technological foundation that allowed us to implement features thoroughly,” says Panos Zompolas, chief technical officer at Redshift.

Software update

Winner: ZBrush 4R7

With ZBrush 4R7 Pixologic introduced innovative tools, like the new dynamic subdivision mode, the bridge to KeyShot and ZModeler. It’s tools like these that have really impressed: “ZModeler has been a game changer for a lot of artists because it enables them to focus on a model’s shape rather than accuracy of its topology,” says Thomas Roussel, marketing director and 3D specialist at Pixologic.

These features impressed judge Ken McCuen, matte painter and concept artist on feature films: “As a traditionally trained artist I have a high respect for developers who make the transition from painting/sculpting in real life to the digital medium easier. I’ve found ZBush to be excellent at providing tools to quickly create maquettes as a basis for my work.”

 

Plug-in

Winner: Golaem Crowd 4

With Golaem Crowd 4, the team wanted to make it more user-friendly and more open than previous versions. “We implemented tons of helpers, lessened the number of files to manipulate, enhanced all interfaces, and created new ways of accessing Golaem Crowd’s internal data,” says Golaem Crowd product manager, Nicolas Chaverou.

“But as we can’t help playing with technologies, we also integrated Nvidia PhysX for doing physics simulation with crowds. It is a huge step forward in terms of speed and quality, and it also enables new features like servo force (mixing animation and physics simulation together) or direct physical interaction of the crowds with Maya objects.”

 

Software innovation

Winner: Unreal Engine 4

Unreal Engine 4 is a complete suite of game development tools, but its success has been in attracting new users to those real-time tools, including filmmakers and animators.

“Epic Games made a big, bold move back in March this year that demonstrates it has its eyes looking five, 10 and 20 years ahead, by making UE4 a free platform for the likes of us [arch-viz artists] to tap into its platform and use it to tell our client’s story in new and captivating ways,” says CG Awards judge Ronen Bekerman.

 

Hardware innovation

Winner: Cintiq Companion 2

Wacom has leveraged 30 years of experience in pen-based tablets, patented technologies and unique manufacturing processes to bring a unique solution to us. “The Cintiq Companion is a fantastic tool that allows you to take your studio anywhere,” says Iñaki Gonzalez.

“The power CPU means there are no delays or jags while working and with so much RAM memory you can easily work on large files.”
“Our ambition is to produce innovative and inspirational products that enhance the creative workflow,” says Jeff Mandell, executive vice president branded business, Wacom. “Here we were able to develop a state-of-the-art Cintiq graphic display and integrate it into a stand-alone mobile computing device for on-the-go creativity.”

Creative Awards

CG animated feature film

Winner: Big Hero 6

Big Hero 6 is a story told in the finest traditions of Disney. Its message is reaffirming and heartfelt, and visually, it’s a stunning blend of new technology and well-honed skill.

According to producer Ron Conli, Disney strove to develop a look never seen before in an animated feature film: “We created a new rendering system called Hyperion to produce the incredible world of San Fransokyo. We developed a character-building program called Denizen to populate the streets… Our Effects Department created the ‘microbots’ and the ‘interior of the portal’. Artists and technical teams worked hand in hand to support our story.”

CG animated short

Winner: Le Gouffre

The goal of creators Carl Beauchemin, Thomas Chrétien and David Forest was to make a film that they loved and would catch the attention of industry professionals. And Shelley Page, CG Awards judge and head of international outreach at DreamWorks Animation believes that it has done just that.

“The story of the making of this visually exciting and emotionally uplifting film is almost as inspiring as the subject! Made by a group of graduates in Montreal and supported by crowdfunding, this story of the heroic attempt of two backpackers to build a bridge spanning an impossibly wide chasm is as compelling as it is impressive. The main characters never speak, but we are irresistibly swept along by their determination.”

VFX feature film (scene)

Winner: Interstellar (space scenes)

Double Negative’s work on Interstellar mixes miniatures, opticals and in-camera projection FX with CG research such as the cutting-edge relativistic renderer developed to reveal the way a black hole warps the fabric of space time.

“On one hand we wanted to be absolutely faithful to the reality of space exploration, staying as true as possible to the incredible material captured by space explorers over the last six decades,” says VFX supervisor Paul Franklin. “On the other we were passionate about revealing some of the universe’s most astonishing phenomena; the reality of the cosmos is so much stranger than fiction.”

VFX film short

Winner: Power/Rangers

Ingenuity Studios worked with director Joseph Kahn to create this ‘bootleg’ short film. The sheer number of shots combined with the complexity of the VFX work is extraordinary. The team spent many late nights and weekends over the course of six months to create this film, and are pleased their efforts haven’t gone unnoticed: “We were quite busy with other projects during post-production on Power/Rangers which meant splitting time and a lot of late nights,” says VFX supervisor Grant Miller.

CG commercial campaign

Winner: SSE Maya

The Mill took seven months to create a ground-breaking piece of work to showcase the actions of leading renewable energy company SSE. The team collaborated with adam&eveDDB and academy director Frederic Planchon to create the 90-second spot that depicts an entirely CG orangutan climbing up buildings and experiencing all that a big city has to offer, before going back to the forest to nurture its baby.

The dedication of the VFX team’s work shines through. The Mill’s Dan Moore said: “We looked through hours and hours of footage of orangutan to try and work out how they move, how they gesticulate and how they emote.”

3D print innovation

Winner: Clip technology

Carbon3D made its debut at TED 2015 and took the 3D printing industry by storm, demonstrating speeds 25 to a hundred times faster than traditional 3D printing. In his TED talk Joseph DeSimone CEO and co-founder said, “We were inspired by the Terminator 2 scene with the T-1000, and we thought, ‘Why couldn’t the 3D printer operate in this fashion, where you have an object arise out of a puddle, in essentially real time, with essentially no waste, to make a great object?” The Carbon3D team met the challenge, and Continuous Liquid Interface Production, or rather, CLIP technology was born.

CG arch-viz still

Winner: King Edward Hotel

This image has a beautiful visual narrative that really pushes the boundaries of architectural visualisation. Past, present and future are merged in a frame within a frame. The Canadian studio has been pushing the boundaries of architectural visualisation since 2000. In every single project there is a constant and honest concern about telling the right story, using the appropriate visual narrative.

“With today’s technology, it is easier to achieve a hyper realistic look in arch-viz. This doesn’t mean that the technique is not important any more, nor that the industry is reaching its end. Just like photography has not ended as a profession with the rise of point shoot cameras with great resolution,” explains Zerofractal’s Jose Uribe, adding, “It just means that people and professionals are starting to value more what is really important: the message and the story behind each visual.”

Arch-viz animation

Winner: Musée Du Louvre

Ryan Groves created this three-minute animation to test his skills as a 3D artist – in fact, it’s his first attempt at animation. 3ds Max and V-Ray were the core tools used, along with Nuke Studio (non-commercial) for post-production.

He employed a variety of modelling and texturing techniques, from poly modelling and splines to V-Ray blends, mix maps and composites. The result is a beautifully crafted animation that takes you on a journey through the elegant architecture of the Louvre, showcasing several lighting scenarios.

CG video game in-game

Winner: Assassin’s Creed: Unity

This award goes to the title that delivers the very best in terms of art and production design, and Ubisoft continues to up the ante with this latest offering to the Creed series. The art direction is absolutely awe-inspiring. Set in the fictional world of revolutionary France circa 1700s, the game boasts some of the best-looking and most-atmospheric cityscapes we’ve ever seen.

CG video game promotion

Winner: The Division: Take Back New York

The Division’s story is a grand and sweeping one: a whole city dealing with tragedy, but in order to connect with people on an intimate level Blur wanted a microcosm of the larger event, and centres the action on one family dealing with the outbreak to great emotional effect.

Darren Butler, CG supervisor explains: “Initially reading the script, I got a bit of a lump in my throat thinking to myself how were we supposed to pull off 14 days of time-lapse in one single shot… but with the help of the whole team and a few new tools, we managed to pull off something that we are all extremely proud of.”

Special awards

3D World Hall of Fame

Winner: Paul Debevec

Paul Debevec is regarded as one of the most influential visionaries and researchers in the CG scene, and it’s easy to see why. Paul is associate director in graphics research and research associate professor at the USC ICT Graphics Lab, and he and his team have a long history of innovation.

His research and algorithms have had a huge impact on computer graphics. In particular, his work on image-based lighting and HDR techniques have resonated around the CG and VFX world, and the ‘Light Stages’ he created are still widely used today.

Live event

Winner: Siggraph 2014: Vancouver

Moving the venue to Vancouver proved a talking point; smaller but beautiful, the Vancouver Convention Centre was a perfect venue.
Dave Shreiner, chair of Siggraph 2014, said Vancouver was, “the perfect city for a conference aimed at creating new experiences that impact on the senses. Technology, the way humans and computers interact, is rapidly growing and Siggraph is at the heart of that evolution.”

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Free guide to VR to download today

Free guide to VR to download today

Download this free guide to VR today

Even though virtual reality is a big trend, not everyone knows how to do it. To help out, Chaos Group Labs just released a free VR Guide for artists and hobbyists who want to start a VR project, but don’t know where to begin.

Common pitfalls associated with VR are addressed through scientific research and production insights, culminating in step-by-step instructions that explain how to make VR stills and video.

The team behind it includes contributors from Chaos Group Labs, Legend3D’s VR division and the World Building Institute.

Topics include:

  • What are the differences between the current headsets?
  • Where should I place my camera to create the best experience?
  • How do I make sure people don’t get motion sickness?
  • Is there a correct height or scale that people will respond to best?

There are even sample architectural visualization examples that let people see how you can turn old or new pre-rendered content into a compelling VR experience using V-Ray. We’d urge you to check out the Salle Labrouste room: it’s quite amazing.

Download the free VR Guide today!

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How to get started in CG

How to get started in CG

3D World issue 205
Discover how to create an amazing 3D mech in the new issue of 3D World

With a cover tutorial on modelling, texturing and rendering a realistic mech, 3D World issue 205 focuses on hard surfaces and all things mechanical.

The issue gathers together leading CG artists, including Furio Tedeschi, Tor Frick and Paul Massey to discuss how to design, model and render robots and mech using modo, ZBrush, Maya and other leading software.



Get your copy of 3D World issue 205 here

Tutorials this issue cover getting started in Quixel 2, creating a dynamic dress in Marvelous Designer 5 and modelling foliage for arch-viz using 3ds Max and GrowFX. Plus, Hannah Kang updates Norman Rockwell as she reveals how to add personality to your ZBrush sculpts. All tutorials come with video, resource files and extra content.



Inside issue 205…

  • Feature: Creating the VFX for The Revenant
  • Feature: Making a 3D studio in Unity for VR
  • Artist Q&A: It’s a robot modelling and rendering special
  • Tutorial: V-Ray for Nuke, master the latest compositing software
  • Artist Showcase: The best art from the CG community
  • Reviewed: Poser 11, Redshift and Paint & Stick get tested
3D World issue 205
Learn from master artists to improve your 3D art
3D World issue 205
Experts share their processes and techniques for creating amazing mechanical marvels
3D World issue 205
Find out how to model, texture and scatter detailed vegetation for use in architectural imagery
3D World issue 205
Discover the best digital art from the CG community
3D World issue 205
Artist Camille Kleinman shares her process for creating a realistic dress in Marvelous Designer 5
3D World issue 205
Discover how to design, model and render a tank-inspired walking mech
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The 5 best new 3D tools for April

This time of year can often be a quiet one for those of us working in 3D art and visual effects, with developers gearing up for the events season and new releases being a bit thin on the ground.

However there are a few notable updates and newcomers, so have a read below to see what could help you improve your work or help you be more efficient.

01. Modo 10 series

Modo has been around for a while but continues to develop and grow

Recently announced is the latest version of the now long running Modo, the full solution for 3D artists that includes tools for modelling and texturing animation and rendering. Previous updates had followed the x01 naming convention, lending a feeling of continuity to the brand but The Foundry have broken from that with what would have been 1001. Instead they have refocussed a little and changed the way they are targeting their products.

10.0 v1 is the first of the new system and is aimed squarely at the interactive market, so if you are on the lookout for a solid 3D app for your VR work or game content then this is the one you want. It hasn’t quite been released at the time of writing but it’s just around the corner and will be followed later by 10.1 and 10.2 which will each have their own focus.

02. NVIDIA Iray VR and Iray VR Lite

Rendering power is steadily moving to the GPU and Iray VR looks set to a strong contender

Most artists will usually have thoughts of graphics cards when you mention the name NVIDIA but they are also software developers and one of their main applications of recent years is Iray, now with additional versions for VR. Iray VR has many uses but the obvious benefits are for engineers and architects, where they will be able visualize not just form and function but also lighting interaction.

If you are into architectural visualization and want a step up then look at Iray VR, as it will let you light your spaces on the fly without the process of having to wait for test renders. Imagine taking the power of your GPU to run interactive demos to clients, showing them how their desgins will look in any situation. VR looks to be having a resurgence and Iray wants in on the party.

03. Forest Pack 5 and Railclone 2.6

These two heavy hitting max plugins are well respected and rightly so

Possibly the best known plugins for 3ds Max is this pairing from iToo. Well regarded even amongst non-Max users, the software’s abilities in rapidly populating a scene in an organic yet controllable way has always been a huge benefit but they’ve announced their newest version which promises to add even more features.

There are a few new features for both apps but the main ones are expression support, so all you maths tweakers can use expressions to control your clones and their placements. Second up and one that will please many is support for V-Ray 3.3 including motion blur.

Check the website for a full list of new options as there are many new render options and a bunch of GUI options which make for more efficient working.

04. popVideo 3

The popVideo keying tools allow easy background removal, with a single colour picker

If you work in VFX it’s pretty likely you will have to work with green or blue screen footage. That’s okay and working with different keying solutions is getting easier but there’s still a lot of room for improvement. Reallusion has announced its latest version of popVideo, which includes some simple to use keying options that have sophisticated uses.

Using popVideo you aren’t limited to the tradition blue or green screen studios but can effectively remove any colour background. The possibilities this opens up are enormous, from basic paper rolls that can bought from any photo supplies shop to working with sky removals or annoying artefacts. The tools is operated with a colour picker meaning traditional chroma values aren’t a limitation.

05. Pixel lab NAB sale

The pixel lab packs are winners for quality and price

If you are a Cinema 4D artist and need plugins, materials and models then look no further. Joren Kandel has a huge range which is growing steadily, month by month. The news here is that he is currently running an NAB sale where you can save over $1000 on the complete set of products. Sales like this don’t come around that often and, although this isn’t about a specific product, it’s well worth sharing.

Many of the items are After Effects compatible too, so check it out. Even out of sale these packs are heavily discounted and well worth investigating.

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Introduction To Auto desk AutoCAD | DAY 20

Learn AutoCAD basics: DAY 20

Nothing new under the sun. Here we come again with a bushy one.

Today, you will need the ARRAY command, the FILLET command and the OFFSET command (we made an extensive use of the OFFSET command in DAY 7). There is no need to mention that you will need the LINE command, the CIRCLE command, may be the ROTATE command too.

LEARN AUTOCAD BASICS

FIGURE 1

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FIGURE 2

The following image provides some additional information needed to perform the exercise with success.

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For the sake of exercising with the HATCH command, you can HATCH the above project at the end if you wish.

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Introduction To Auto desk AutoCAD | DAY 11

Learn AutoCAD basics: DAY 11

Here is an exiting one! We have just noticed we needed to add more ingredient to our experiment today, for some reasons.

Last DAY, we noticed the exercise we were working on made it too easy to escape the MIRROR command, today, we are coming with one which is meant to make it almost impossible to accomplish without making use of the MIRROR command.

 

LEARNING AUTOCAD BASICS

FIGURE 1

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FIGURE 2

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FIGURE 3

The two red lines are both axis of symmetry of the object.

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FIGURE 4

Details about the object inside the ellipse.

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FIGURE 5

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EXECUTION

THE ELLIPSE COMMAND IN AUTOCAD

We will need to use the ELLIPSE command in this session.

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To use the ELLIPSE command

  1. Click on the ELLIPSE icon
  2. Specify the center of the ellipse
  3. Move the cursor in the direction of the first axis, type its value and press Enter
  4. Type the value of the second axis and press Enter

THE POLAR TRACKING

For this experiment, we will make use of the POLAR TRACKING. Activating the following mode of the POLAR TRACKING will contribute to ease our task.

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CREATING THE ELLIPSE

The ellipse is bent with an angle of 45 degrees.

  1. Activate the ELLIPSE command
  2. Specify the center of the Ellipse
  3. Track 45 degrees
  4. Type 70.5 and press ENTER
  5. Type 52 and press ENTER

You should have the following.

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After creating the ellipse all you need to do is find the center line of the ellipse, OFFSET the ellipse and the line with an OFFSET value of 15.5. The resulting image should look similar to the following.

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Use the TRIM command to obtain the wanted object.

CREATING THE REMAINING PIECE

To create the cross, you need to:

STEP 1

Create the following, you can find the length of the red line using information given earlier.

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STEP 2

Create a mirrored copy of the current object, the line of symmetry should be a line with and inclination angle of 45 degrees starting from the left end of the drawing.

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STEP 3

Create a vertical line that will serve as the new line of symmetry. The new line must have an end common with the center of the newly create circle.

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You don’t have to select the highlighted circle while you use the MIRROR command.

After obtaining the figure we have just obtained, you can use the same trick to get the other part of the image. And that will be it. Combining both structures should not be an issue.

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Introduction To Auto desk AutoCAD | DAY 4

Learn AutoCAD basics: DAY 4

The following should have nothing new to you if you have been here since the beginning. In this session, we are going to make good use of what we have learned so far.

The image below will serve as today task.

All Fillet in the following exercise are 5 units. (Learn more about the FILLET command in AutoCAD)

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LEARNING AUTOCAD BASICS

You do not need to know the dimension of A to be able to accurately replicate the exercise. But it is crucial to know that the value of those lines are the same, that is the reason we called it A.

As I said earlier, all FILLET are R=5. We have 3 FILLET in the following exercise.

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You will need to use the UCS command to place the circle at its appropriate distance using the same technique we used in the last session.

The following information will also be important to know.

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Basically, there is nothing added than the FILLET command here. Ignore the FILLET, complete the figure and you can get those FILLET done at the end of the task.

Feel free to drop your thoughts below in case of any question or pinion.

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Commercial Project types

Duhok Park

Type
CommercialComplex
Year
2013
Locatio
Duhok-Iraq
Style
Modern
Situation
Completed
Sector
Private
Description:
Dohuk is the capital of Dohuk Governorate in Kurdistan and part of Iraqi Kurdistan, with a population of approximately 350,000 inhabitants, consisting mostly of Kurds, with a significant Assyrian population.
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