Iraqi Civilization Cultural Center | Educational-Thesis | 2016 | Erbil | Public | Proposal
Description:
A cultural center or cultural center is an organization, building or complex that promotes culture and arts. Cultural centers can be neighborhood community arts organizations, private facilities, government-sponsored, or activist-run.
A civilization or civilization (see English spelling differences) is any complex society characterized by urban development, social stratification imposed by a cultural elite, symbolic systems of communication (for example, writing systems), and a perceived separation from and domination over the natural environment.
Garden Museum of Medicinal Herbs | Recreational | 2016 | Completed | Governmental
Description:
Medicinal plants, also called medicinal herbs, have been discovered and used in traditional medicine practices since prehistoric times. Plants synthesize hundreds of chemical compounds for functions including defense against insects, fungi, diseases, and herbivorous mammals.
Scale : 1/250 Size : 220 cm X 150 cm Material : Plexi-Glass + PVC Lighting: SMD Time schedule : 35days
Opened its doors in Dec 2010 the most modern shopping mall in Iraq with over 130 shops to cater for all customer needs, with the anchor tenant Carrefour, open since Jan 2011. Situated in a prime location on 100 m street in the heart of Erbil city center, alongside the Family Fun amusement park the location offers something for all the family.
Info:
VRayScatter for Maya is a plug-in for V-Ray rendering system. With this plug-in, it is possible to create complicated scenes with a huge amount of objects easy and quickly.
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes time for loading, and very hard to work with. VRayScatter for Maya solves these problems. A scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. Now, if it is created with VRayScatter and still containing the same 500 000 objects take just 250Kb.
System Requirements
It can be said with certainty that many modern-day architects are truly visionaries. They strive to bring us closer to the stars. Here we present a few examples of their most impressive work. We think all of the following buildings are a hopeful sign that the future is near — and it’s going to be awe-inspiring. Just look at the sheer size and ambition of what’s being built!
The Cobra Towers
techandfacts.com
These towers in the form of two intertwined cobras are scheduled to be built in Kuwait. Construction was due to start as early as 2008, but the project was frozen because of the financial crisis. One of the key questions has centred on how to build lifts for a building with a spiral structure. There has been a proposal to use a system based on compressing air using pneumatic tubes.
Kingdom Tower
buildingdb
The Kingdom Tower, which when completed will be even taller than the Burj Khalifa (currently the tallest building in the world), is being constructed in Saudi Arabia. It will be the first building in the world to reach a height over a kilometre. It will have space for offices, luxury apartments, an observatory, a Four Seasons hotel, and the highest viewing platform in the world. Construction started last year and should be completed by 2019.
Shanghai Tower
allwalls
The construction of this 121-storey building began in 1993, but was only completed this year — and fitting work is still going on. However, the impressive view from the top of the tower has already been seen by millions of people, thanks to head-spinning images taken by two fearless Russian adrenaline junkies, who broke into the building site and climbed to the top illegally last year.
Dubai Pearl
moneta
Between planning the largest shopping mall and the highest tower in the world, someone in Dubai decided that the country should also have at least one luxurious building that looked vaguely similar to an ordinary apartment block. In this planned ’city within a city’, there will be four towers joined by a sky bridge and an exclusive theatre with space for 1,800 people.
Agora Garden Tower
callebaut
The construct of the Agora Garden Tower is set for 2016. It will become an interesting compromise between man’s industriousness and the influence and importance of nature. The twisting tower will be in green in all senses of the word: every balcony will have a garden, and it will rely on energy from the sun and recycled rain water.
World One Tower
vsviti
The 117-storey World One tower is due to become the tallest residential building anywhere in the world. It will also be the tallest in the city of Mumbai. It will have 300 luxury apartments designed by Georgio Armani.
King Abdullah Petroleum Studies and Research Center
archello
It may be the shortest building in this list, but it’s not less magnificent than the others. This building in Saudi Arabia is similar to the lair of a James Bond villain, with its futuristic design centred on interlocking hexagonal cells.
Suzhou Zhongnan Center
yeniemlak
Recently, in China the construction of a new 730-metre tower, costing $4.5 billion, was begun. It’s going to take a long, long time to complete. But if it’s completed by 2020 in accordance with its schedule, it will become the highest building in China nad the third highest in the world.
Lotte World Tower
blogspot
Considerably higher than all other buildings in Seoul, South Korea, the soaring, 556-metre Lotte World Tower is due to be completed in 2016. It will contain shops, offices, apartments, hotels and a viewing platform.
Dawan Mountain Resort
archdaily
archdaily
The Dawang Mountain Resort in China will open in 2016. It will include an ’ice amusement complex’, an indoor skiing complex, a water park, and hanging gardens. As you can see, it’s a real work of art.
The Songjiang Hotel
blogspot
tudointeressante
This hotel, again located in China, is designed to sit inbetween cliffs on a lake. A waterfall will literally stream down its outside walls. If you don’t like the view from the top, you can always go to the lowest floors and have a look out — they’re located underwater.
Clean modern lines, floor to ceiling glass windows, plenty of ventilation, expansive pools, and beautiful landscape seem to be the characteristics common to most of their designs.
This 600 square meter beauty was completed by the firm in 2012.
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This is another villa designed by them which is about 510 square meter in size.
…design took into consideration the impact of the natural factors on the edifice, including wind directions, sun and natural light allowing the users to enjoy the sea breeze and natural ventilation. The interior and exterior spaces were designed as “a whole”. Minimal structure, transparent walls and long vistas to the yard and pool helped blur the borders between the inside and the outside. A multi-functional wall stretching from one side of the house to the other is seen as though it is floating. The wall is covered with aluminum profiles in various sections. These sections have an esthetic side creating breathtaking views as one is gazing to the entrance of the house. On top of that, the profiles are insulated and have a role in decreasing energy lost in the house. The materials used were basic and natural – teak wood, aluminum, glass and grey basalt floor finish.
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This is yet another one at 600 square meter.
The villa is located in the new Golf quarter in Ceasaria, and the site’s back yard is facing the golf courts. It was designed as a sealed sculptural mass towards the street covered in a bronze plate. The gates leads to an enclosed patio, enclosed with two 4m high bronzedoors. The patio creates a buffer zone between the house and the street. Once entering the house an uninterrupted vista of the infinity pool, the yard and the golf courts is exposed. Similar to the street face, the majority of the house is covered with bronze panels. Bronze was also used for the window frame to create a comprehensive look for the house. The interior design of the house is characterized in grey-white palette with different materials and textures.
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A vertical home is what architects find perfect for tiny spaces. Realised by Studio 8 Vietnam, the residence shelters a retired couple who lives with their two children, a son and a daughter. Restrained by the odd sizes of the terrain – the width of 5 meters is quite wide for a standard room but the length of 9 meters is too short to create an internal court yard like the normal concept of the typical row house -, the architects changed the strategy. A 1-meter wide void was created throughout the house so to allow natural ventilation and lighting. As a result, energy consumption is reduced to minimum and the inhabitants enjoy bright spaces in this vertical home.
A very welcoming facade with many green spots at the windows.
The grating look integrates perfectly in the urban landscape.
Patterns mixed with style in this contemporary kitchen
Read more: http://www.designrulz.com/design/2016/05/smart-solution-for-tiny-spaces-vertical-home-vietnam/#ixzz48c1NMdMy
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Discover our winners and be inspired to explore new software, apps and movies.
For the last few months, 3D enthusiasts all over the globe have been nominating and voting in the 3D World CG Awards for what they believe represents the very best products, technologies and CG content of the last year. Now, the voting is over and the results are in. Here we present the winners and runners up in each category.
Redshift was developed from the ground up to be a production-ready renderer. “Redshift was the first commercially-available product to offer out-of-core textures and geometry, and the first to offer both biased and unbiased GPU-accelerated GI algorithms. Key to this was developing a sound technological foundation that allowed us to implement features thoroughly,” says Panos Zompolas, chief technical officer at Redshift.
With ZBrush 4R7 Pixologic introduced innovative tools, like the new dynamic subdivision mode, the bridge to KeyShot and ZModeler. It’s tools like these that have really impressed: “ZModeler has been a game changer for a lot of artists because it enables them to focus on a model’s shape rather than accuracy of its topology,” says Thomas Roussel, marketing director and 3D specialist at Pixologic.
These features impressed judge Ken McCuen, matte painter and concept artist on feature films: “As a traditionally trained artist I have a high respect for developers who make the transition from painting/sculpting in real life to the digital medium easier. I’ve found ZBush to be excellent at providing tools to quickly create maquettes as a basis for my work.”
With Golaem Crowd 4, the team wanted to make it more user-friendly and more open than previous versions. “We implemented tons of helpers, lessened the number of files to manipulate, enhanced all interfaces, and created new ways of accessing Golaem Crowd’s internal data,” says Golaem Crowd product manager, Nicolas Chaverou.
“But as we can’t help playing with technologies, we also integrated Nvidia PhysX for doing physics simulation with crowds. It is a huge step forward in terms of speed and quality, and it also enables new features like servo force (mixing animation and physics simulation together) or direct physical interaction of the crowds with Maya objects.”
Unreal Engine 4 is a complete suite of game development tools, but its success has been in attracting new users to those real-time tools, including filmmakers and animators.
“Epic Games made a big, bold move back in March this year that demonstrates it has its eyes looking five, 10 and 20 years ahead, by making UE4 a free platform for the likes of us [arch-viz artists] to tap into its platform and use it to tell our client’s story in new and captivating ways,” says CG Awards judge Ronen Bekerman.
Wacom has leveraged 30 years of experience in pen-based tablets, patented technologies and unique manufacturing processes to bring a unique solution to us. “The Cintiq Companion is a fantastic tool that allows you to take your studio anywhere,” says Iñaki Gonzalez.
“The power CPU means there are no delays or jags while working and with so much RAM memory you can easily work on large files.”
“Our ambition is to produce innovative and inspirational products that enhance the creative workflow,” says Jeff Mandell, executive vice president branded business, Wacom. “Here we were able to develop a state-of-the-art Cintiq graphic display and integrate it into a stand-alone mobile computing device for on-the-go creativity.”
Big Hero 6 is a story told in the finest traditions of Disney. Its message is reaffirming and heartfelt, and visually, it’s a stunning blend of new technology and well-honed skill.
According to producer Ron Conli, Disney strove to develop a look never seen before in an animated feature film: “We created a new rendering system called Hyperion to produce the incredible world of San Fransokyo. We developed a character-building program called Denizen to populate the streets… Our Effects Department created the ‘microbots’ and the ‘interior of the portal’. Artists and technical teams worked hand in hand to support our story.”
“The story of the making of this visually exciting and emotionally uplifting film is almost as inspiring as the subject! Made by a group of graduates in Montreal and supported by crowdfunding, this story of the heroic attempt of two backpackers to build a bridge spanning an impossibly wide chasm is as compelling as it is impressive. The main characters never speak, but we are irresistibly swept along by their determination.”
Double Negative’s work on Interstellar mixes miniatures, opticals and in-camera projection FX with CG research such as the cutting-edge relativistic renderer developed to reveal the way a black hole warps the fabric of space time.
“On one hand we wanted to be absolutely faithful to the reality of space exploration, staying as true as possible to the incredible material captured by space explorers over the last six decades,” says VFX supervisor Paul Franklin. “On the other we were passionate about revealing some of the universe’s most astonishing phenomena; the reality of the cosmos is so much stranger than fiction.”
Ingenuity Studios worked with director Joseph Kahn to create this ‘bootleg’ short film. The sheer number of shots combined with the complexity of the VFX work is extraordinary. The team spent many late nights and weekends over the course of six months to create this film, and are pleased their efforts haven’t gone unnoticed: “We were quite busy with other projects during post-production on Power/Rangers which meant splitting time and a lot of late nights,” says VFX supervisor Grant Miller.
The Mill took seven months to create a ground-breaking piece of work to showcase the actions of leading renewable energy company SSE. The team collaborated with adam&eveDDB and academy director Frederic Planchon to create the 90-second spot that depicts an entirely CG orangutan climbing up buildings and experiencing all that a big city has to offer, before going back to the forest to nurture its baby.
The dedication of the VFX team’s work shines through. The Mill’s Dan Moore said: “We looked through hours and hours of footage of orangutan to try and work out how they move, how they gesticulate and how they emote.”
3D print innovation
Winner: Clip technology
Carbon3D made its debut at TED 2015 and took the 3D printing industry by storm, demonstrating speeds 25 to a hundred times faster than traditional 3D printing. In his TED talk Joseph DeSimone CEO and co-founder said, “We were inspired by the Terminator 2 scene with the T-1000, and we thought, ‘Why couldn’t the 3D printer operate in this fashion, where you have an object arise out of a puddle, in essentially real time, with essentially no waste, to make a great object?” The Carbon3D team met the challenge, and Continuous Liquid Interface Production, or rather, CLIP technology was born.
This image has a beautiful visual narrative that really pushes the boundaries of architectural visualisation. Past, present and future are merged in a frame within a frame. The Canadian studio has been pushing the boundaries of architectural visualisation since 2000. In every single project there is a constant and honest concern about telling the right story, using the appropriate visual narrative.
“With today’s technology, it is easier to achieve a hyper realistic look in arch-viz. This doesn’t mean that the technique is not important any more, nor that the industry is reaching its end. Just like photography has not ended as a profession with the rise of point shoot cameras with great resolution,” explains Zerofractal’s Jose Uribe, adding, “It just means that people and professionals are starting to value more what is really important: the message and the story behind each visual.”
Ryan Groves created this three-minute animation to test his skills as a 3D artist – in fact, it’s his first attempt at animation. 3ds Max and V-Ray were the core tools used, along with Nuke Studio (non-commercial) for post-production.
He employed a variety of modelling and texturing techniques, from poly modelling and splines to V-Ray blends, mix maps and composites. The result is a beautifully crafted animation that takes you on a journey through the elegant architecture of the Louvre, showcasing several lighting scenarios.
This award goes to the title that delivers the very best in terms of art and production design, and Ubisoft continues to up the ante with this latest offering to the Creed series. The art direction is absolutely awe-inspiring. Set in the fictional world of revolutionary France circa 1700s, the game boasts some of the best-looking and most-atmospheric cityscapes we’ve ever seen.
The Division’s story is a grand and sweeping one: a whole city dealing with tragedy, but in order to connect with people on an intimate level Blur wanted a microcosm of the larger event, and centres the action on one family dealing with the outbreak to great emotional effect.
Darren Butler, CG supervisor explains: “Initially reading the script, I got a bit of a lump in my throat thinking to myself how were we supposed to pull off 14 days of time-lapse in one single shot… but with the help of the whole team and a few new tools, we managed to pull off something that we are all extremely proud of.”
Paul Debevec is regarded as one of the most influential visionaries and researchers in the CG scene, and it’s easy to see why. Paul is associate director in graphics research and research associate professor at the USC ICT Graphics Lab, and he and his team have a long history of innovation.
His research and algorithms have had a huge impact on computer graphics. In particular, his work on image-based lighting and HDR techniques have resonated around the CG and VFX world, and the ‘Light Stages’ he created are still widely used today.
Moving the venue to Vancouver proved a talking point; smaller but beautiful, the Vancouver Convention Centre was a perfect venue.
Dave Shreiner, chair of Siggraph 2014, said Vancouver was, “the perfect city for a conference aimed at creating new experiences that impact on the senses. Technology, the way humans and computers interact, is rapidly growing and Siggraph is at the heart of that evolution.”
Issue 205 of 3D World comes with over 40 hours of free video training to get you started in CG art. Just pick up the issue to download your free content!
Discover how to create an amazing 3D mech in the new issue of 3D World
With a cover tutorial on modelling, texturing and rendering a realistic mech, 3D World issue 205 focuses on hard surfaces and all things mechanical.
The issue gathers together leading CG artists, including Furio Tedeschi, Tor Frick and Paul Massey to discuss how to design, model and render robots and mech using modo, ZBrush, Maya and other leading software.


Tutorials this issue cover getting started in Quixel 2, creating a dynamic dress in Marvelous Designer 5 and modelling foliage for arch-viz using 3ds Max and GrowFX. Plus, Hannah Kang updates Norman Rockwell as she reveals how to add personality to your ZBrush sculpts. All tutorials come with video, resource files and extra content.


Inside issue 205…
Feature: Creating the VFX for The Revenant
Feature: Making a 3D studio in Unity for VR
Artist Q&A: It’s a robot modelling and rendering special
Tutorial: V-Ray for Nuke, master the latest compositing software
Artist Showcase: The best art from the CG community
Reviewed: Poser 11, Redshift and Paint & Stick get tested
Learn from master artists to improve your 3D artExperts share their processes and techniques for creating amazing mechanical marvelsFind out how to model, texture and scatter detailed vegetation for use in architectural imageryDiscover the best digital art from the CG communityArtist Camille Kleinman shares her process for creating a realistic dress in Marvelous Designer 5Discover how to design, model and render a tank-inspired walking mech