Space Museum | Educational-Thesis | 2016 | Erbil | Public | Proposed
Description:
The Space Museum is the seventh serial of the second season in the British science fiction television series Doctor Who, which was first broadcast in four weekly parts from 24 April to 15 May 1965. Set in a space museum on the planet Xeros, the serial has the time traveler the First Doctor (William Hartnell) and his travelling companions Ian Chesterton (William Russell), Barbara Wright (Jacqueline Hill), and Vicki (Maureen O'Brien) looking for a way to change their fate after seeing themselves turned into museum exhibits in the future.
Noor City | Recreational | 2013 | Completed | Private
Description:
A residential area is a piece of land used in which housing predominates, as opposed to industrial and commercial areas. The housing may vary significantly between, and through, residential areas. These include single-family housing, multi-family residential, or mobile homes. Zoning for residential use may permit some services or work opportunities or may totally exclude business and industry. It may permit high-density land use or only permit low density uses. Residential zoning usually includes a smaller FAR (floor area ratio) than business, commercial or industrial/manufacturing zoning. The area may be large or small.
Scale : 1/250 Size : 230 cm X 200 cm Material : PVC + Wood + Paper Lighting: LED Time schedule : 65 days
Iranian architecture or Persian architecture is the architecture of Iran and parts of the rest of West Asia, the Caucasus and Central Asia. Its history dates back to at least 5,000 BC with characteristic examples distributed over a vast area from Turkey and Iraq to Uzbekistan and Tajikistan, and from the Caucasus to Zanzibar. Persian buildings vary from peasant huts to tea houses and garden, pavilions to "some of the most majestic structures the world has ever seen". In addition to historic gates, palaces, and mosques, the rapid growth of cities such as the capital, Tehran has brought about a wave of demolition and new construction.
Scale : 1/300 Size : 230 cm X 170 cm Material : Plexi-Glass + PVC + Wood Lighting: SMD + LED Time schedule : 85 days
Definition: Dispersed generation is a decentralized power plant, feeding into the distribution level power-grid and typically sized between 10 and 150 MW. Our electric utility infrastructure in this country is based on a system of large power plants feeding power to customers through a vast transmission and distribution system, collectively known as “the grid”. Dispersed generation is a concept where smaller, highly efficient power plants would be built along the existing grid, close to the end-user customer. It is similar in concept to the move from large central computers to desktop computers on a network. Minnesota, with our strong renewable energy capabilities, is ideally suited to take advantage of dispersed generation across the state.
Scale : 1/150 Size : 120 cm X 250 cm Material : Plexi-Glass + PVC + Wood Lighting: SMD - LED Time schedule : 30days
Chemical Industry Township | Industrial Factory | 2017 | Completed | Governmental
Description:
A chemical plant is an industrial process plant that manufactures (or otherwise processes) chemicals, usually on a large scale. The general objective of a chemical plant is to create new material wealth via the chemical or biological transformation and or separation of materials. Chemical plants use specialized equipment, units, and technology in the manufacturing process. Other kinds of plants, such as polymer, pharmaceutical, food, and some beverage production facilities, power plants, oil refineries or other refineries, natural gas processing and biochemical plants, water and wastewater treatment, and pollution control equipment use many technologies that have similarities to chemical plant technology such as fluid systems and chemical reactor systems. Some would consider an oil refinery or a pharmaceutical or polymer manufacturer to be effectively a chemical plant.
Scale : 1/300 Size : 320 cm X 150 cm Material : Plexi-Glass + PVC Lighting: SMD Time schedule : 35days
Shaqlawa is an historically Assyrian city in the Arbil Governorate in the Kurdistan region of Iraq. Shaqlawa, a city of approximately 25,000 people, lies 51 km to the northeast of Erbil, at the bottom of Safeen Mountain
Erbil Gas Power Station | Industrial Power Plant | 2016 | Erbil-Iraq |Completed | Private
Description:
Located in the south of Erbil Governorate in Kurdistan (North Iraq), about 22 km from Erbil city center. the Power Station is built on an area of 750,000 m², consists of eight Frame 9E GE gas turbines, with the rated capacity of 125MW each, in addition to two GE-C7 steam turbines, with a rated capacity of 250MW each. The total capacity of the plant is 1500MW. This project started in 2007 when the first basic foundation lay in January 2007. Civil work started on 18th of Feb. 2007 then installation work began in June 2007. The first gas turbine of the First Phase of the project (500MW), which consisted of 4 units, was operated on 23rd of May 2008. In 2011 the second Phase of the project (500MW) started by adding another 4 units, thus doubling the number of gas turbines to eight units and bringing the total capacity to 1000MW. As the Third Phase of the project, MGH started converting EGPS into a combined cycle which added 500MW to plant capacity. The ground-breaking ceremony for the Combined Cycle project took place on 5th July 2012. The project utilizes the gas turbine exhaust heat emissions to produce steam in Heat Recovery Steam Generators (HRSG), which is in turn used to generate electricity in two steam turbines. This process increases the production capacity without using extra fuel. It also reduces the amount of CO2 emissions and hence saves the environment of combustion emissions. The electricity produced is exported via a dozen high voltage lines connected to the national grid in the Kurdistan region. Now after the completion of the combined cycle, the plant capacity is raised to 1500MW. GPS became the first combined cycle power plant in Iraq and the biggest power plant in production capacity in the Kurdistan region of Iraq.
Scale : 1/300 Size : 250 cm X 400 cm Material : Plexi-Glass + PVC Lighting: SMD Time schedule : 60 days
Correctly setting up blueprints so they’re usable in your modeling work-flow can be a frustrating task to say the least, but in today’s Quick Tip you’ll learn how to do just that. Sasa Posloncec will show you the best place to find and download blueprints, how to correctly separate, scale and align them using Photoshop and how to get them up and running inside 3D Studio Max. Get started after the jump!
This awesome piece of software consists of 3D modeling design, realistic animation, and renders of 3D models. There is a free 3ds max trial version to try out (See the 3ds Max download below). You can purchase the software at the link below. Also, students get to
Introduction to and history of Autodesk 3ds Max
Developed and produced by Autodesk Media and Entertainment, Autodesk 3ds Max is software for rendering 3D animation, models and imagery. It was originally called 3D Studio and was created by the Yost Group of Atari for work on the DOS platform, and development started in 1988. It later was adopted for Windows NT with 3D Studio DOS release 4 and was subsequently renamed 3D Studio MAX. 3D studio MAX, also developed by the Yost group was produced by Kinetix, which was then the media and entertainment division of Autodesk. It was the release 8 of the original 3D Studio, which was renamed Autodesk 3ds Max which was made available to the public in 2009. 3ds Max offers much functionality targeted towards ease of use and faster image and animation rendition.
Major Applications of Autodesk 3ds Max
The software is used in developing CGI as well as applications ranging from academia to game development. Each use of the software requires the use of a different set of tools available in the software and as plug-ins. 3ds Max is available free of cost for students. However profession packs are available for sale.
Major Features of Autodesk 3ds Max
Autodesk 3ds Max is primarily, although not completely, based on polygon modeling. Polygon modeling is used more extensively in game design than in other animation application as it offers a highly specific control over individual polygons that make up the model. This feature of polygon modeling also allow for greater optimization of the model.
Usually, the design process begins at the selection of a primitive model bundled with 3ds, which is then further refined as per need. The current versions have a simplified mesh editing interface and using the ‘edit poly’ modifier which moves the tools available in the primitive model, higher in the modifier stack, allowing them to be used on top of other modifications.
In the 3ds Max software various unique primitive shapes such as teapots, cones, pyramids and cubes are available which can be used as a base for model development.
Although polygons are the method of choice for model building, surfaces are easier to define using other methods. 3ds Max’s subdivision surface support allows for smoothened surfaces and with the use of tools like Soft Selection, which allows manipulation of vertex clouds into the desired shape without distortions from unwanted shapes and displaying smooth surfaces. The sculpting brush feature allows smooth surfaces to be drawn by hand, if polygons give a distorted image, although functionality is limited.
The NURBs feature of Autodesk 3ds allows smooth surface rendition by use of mathematical formulae and is of greatest use to in accurate simulation of mechanical parts. This is of greatest use in applications such as automobile design and instrument design.
3ds Max allows the use of custom lighting and shadows and highlights can also be ‘burned’ into the image rendered. These settings are mostly used for game imagery, since pre-fit values of shadows and highlights allows the game engine to process less data thereby improving game speed and performance as the model is already painted with the required modifications.
This also means that for constant lighting conditions during play, especially if motion is involved, the images do not falter and give a constant, regular image, free of improper shadows and bad graphics.
For life like character models, 3ds Max includes simulation for hair, skin, cloth and fur, all requirements for simulation of living beings. These inbuilt add-ons reduce the time required for model development and improve the detail for each frame.
It also includes rigid body dynamics which means that simulation of hard bodies such as wood or bricks, is easy to perform. This software is also equipped with features like shatter effect to recreate the dynamics of shattering rigid objects. However, soft body dynamics, which allows for the motion simulation of deformable objects, is not supported by 3ds Max, which makes simulation of such objects difficult.
A very useful feature of this software is the support for Inverse Kinematics and Forward Kinematics. Inverse Kinematics or skeleton modeling allows the user to create a model and fit it with a skeleton, which can then be animated as per the requirements of the animator. This skeleton can then be placed inside the model, making the animating the model easier.
Tools available in Autodesk 3ds Max
* MAXScript: It is a scripting language which is built into the software and can automate repetitive tasks, give varying combinations of present features and developing tools and user interfaces. MAXScript can also be used to build plug-ins for 3ds Max.
* Scene Explorer: Scene Explorer provides an orderly, hierarchical view of scene data. It allows categorical editing of data, to achieve simplicity in editing complex sets and can also manage code in .NET.
* Character Studio: Initially a plug-in character studio is a tool for help in animating virtual characters, the Character Studio allows using stock skeleton animation to quickly and easily modify characters for a project which work on the ‘biped’ skeletal system.
* General keyframing: There are two keying modes; auto key and set key which provide support for separate workflows. The keyframing controls given help in easing the animation by providing simple, but important features like cut, copy and paste.
* Constrained animation: It allows animation of objects placed inside the constraints of their shape. This tool allows the animation of objects along curves with controls provided for smoothness, velocity, alignment, banking etc. and along surfaces.
* Skinning: Using with the Physique or Skin, a fine control of movement can be achieved and can be used in the most tricky of places.
* Integration with Autodesk Vault plug-in: The Autodesk Vault is a plug-in which is shipped along with 3ds Max and is used to integrate user data and assets on to one location, thus tracking progress on projects. Also, managing work in progress is an easier task. The plug-in enables users to safely and easily design, find, reuse and share 3ds Max models for a team production effort.
Conclusion
All in all, Autodesk 3ds Max is a useful software for learning and practicing animation and developing the skills required for 3D modeling and animation purposes. Along with having a very user friendly interface, it also can be used for managing professional projects in animation. One of the best features is added plug-in functionality which increases its features by a wide margin.
Lance Evans takes you on a day-long crash course of this powerful open source 3D application.
Until the day when desktop holography becomes a reality, 3D will remain the wholly grail of the graphics world. But 3D can be a very technical craft. And each 3D program has its own idiosyncrasies, making it all a bit daunting.
I cut my 3D chops on many programs that are now long dead and forgotten. Blender is one program I’ve wanted to learn for many years. I’ve even downloaded and installed it a few times, but fell short on the follow-through to learn it. Writing this article is my personal impetus to finally get to learning it. Perhaps it can be your impetus as well. Let’s see where we can take this in just 24 hours.
Why choose Blender?
Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools.
For example, Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it’s open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender’s toolset is often directly compared to top programs in the 3D field costing thousands, like Mayaor 3ds Max.
Naysayers may complain it lacks centralized support, since there is no commercial publisher with a help staff. However there is ample support onlineon many sites, and even a real time IRC chat option. This means nights and weekend support too! Plus, the Blender community can be uniquely generous with its help.
The other knock is Blender’s much smaller market share, which means there are perhaps fewer companies looking to hire Blender artists. Having said that, know that this is changing and there are sites like the Blender Network that specialize in matching Blender artists with employers. And even mainstream job sites are getting more Blender savvy every day.
None of this is even an issue if you run your own shop or are just doing your own thing. Then all that matters are the final renderings. And few clients know or care about all this techno-geek talk.
Blender’s own jobs website, and it’s gaining ground on other job boards as well
My first hour with Blender: installing and learning the interface
I went up to Blender’s website , clicked on the ‘Download’ link, and chose between the installers available for Mac, Windows, Linux and even FreeBSD. (And made a small donation while there!) Installation was almost crazy-easy, and fast. Which is common for most open source programs.
Blender splash page
Once installed, I booted it up like a kid on Christmas morning. The splash page had a number of links, including one to the official Blender manual online. The manual is an excellent resource, but perhaps a bit better suited to those that already have an introduction to both 3D and Blender.
Blender’s official online manual
Upon first viewing, Blender’s interface can be overwhelming. But it isn’t as complicated as it first looks. Once you understand the logical thought process it becomes much less daunting. Logic-wise it’s rather similar to Adobe programs like Photoshop or InDesign.
Blender’s default user interface. See the text for a quick explanation of its UI
The default Blender interface is made up of four areas. (A) in the image above is called the Toolbar, a collection of the most commonly used tools. (B) is the 3D Viewport, or work window. (C) is a vertical stacking of many control/preference/properties interfaces, which again, is just like Adobe products you know. (D) is the timeline, for animation work. You might be familiar with this from programs like After Effects.
Understanding these basics makes Blender all the more approachable. Although not necessarily more useable. Before looking at any instructions, I felt compelled to muck about with the buttons, doodads and doohickeys, and hoped to find my way around. But I’ll admit that I wasn’t too successful. I began to realize that Blender wasn’t quite as intuitive – at least for me – as I had hoped.
So I started to explore what alternative ways I could go about learning it, beyond the button-poking. I quickly found out there are quite a few learning options out there.
An extreme example of multi-monitor support
Hours two-four: organizing my education
Starting my second hour with Blender, I began hunting for ways to learn it. I started out the way many of you would, by looking online for books. A quick search turned up dozens of books which included titles such as ‘Blender 3D Cookbook’ and ‘Blender Basics’ (both from PACKT Publishing), and ‘Blender for Dummies’ (John Wiley & Sons), all recently published as print and Kindle editions.
I ordered a few of these books for download. Which books best fit your learning style is up to you. As might be expected by the title, the ‘Dummies’ books take extra pains to make easing into a new subject as painless as possible, so are a good place to start. But they also tend to not go as deep as other offerings. All the books were well written and took me step by step.
And while I began learning from these books, I had to acknowledge that whether it’s our cultural evolution, or just me getting older, I found it harder to read this tech material than I used to. So I began looking for other ways to learn.
Hours four-10: video education, part one
Again, I didn’t do anything different here than most of you, I went trolling around YouTube with search phrases like ‘learn blender’, which gave a return of 157,000 videos. I’m sure most had more to do with making a good smoothie, but still, there were hundreds on Blender 3D.
An advanced subject: creating a city in Blender
Some of the most popular Blender tutorial channels included Blender for Noobswith over 27k subscribers, Blender Guru with over 153k subscribers (see the amazing architecture video!), and tutor4u with over 172k subscribers.
Pure fun: Minions in Blender!
Jacob Lewis offers a 2014 updated 10-part video series called ‘Blender Absolute Beginner Tutorial’ with about 380k subscribers. One video that is seriously worth a look is Max Coulfield’s great Blender sculpture timelapse.
‘Sculpting’ a young female head and shoulders
I spent time finding and then watching many videos, and at this point I had clocked in roughly 10 hours of working on the Blender project, across two or three days. Trying to do it all in one day would surely have exploded my tiny head.
Hours 10-15: video education, part two
After viewing YouTube tutorials for a bit, I will admit to a bias against any that begin with “Yo-yo fellas… wassup?” An experience that can leave you wanting more formally prepared material.
So I finally did something that many of you might not actually do. I contacted Ton Roosendaal, the original creator of Blender, and now the Chairman of the Blender Foundation. He was gracious and we exchanged a number of emails. At his suggestion, I got in touch with Jonathan Williamson, a co-founder and instructor at CG Cookie, an online computer graphics video education resource. CG Cookie has courseware for Blender, as well as other subjects like creative concepting and Unity game development.
CG Cookie offers online video courseware on Blender
CG Cookie offers what they call ‘Learning Flows’ for Blender, which contains 141 separate video installments. These are broken down into 9 sections, with topics like modeling, lighting, etc. The first module in the series is ‘Blender Basics’, which they make available at no cost. It contains six videos that run about a half hour total. Over the next few days I watched the intro videos, and as many of the follow-up sections as I could. All the while popping back to Blender to try things out.
Hour 15 and beyond…
I also touched base with Anja, who runs the Blender Shop on blender.org. She provided a long list of Blender learning resources, which we have reprinted at the end of the article.
So by the time I was nearing my 18th hour with all of this, I was feeling like I was in a fairly good place. By that I mean I could navigate around the interface with aplomb, I could create, modify, and texture map models (with limits on complexity), light them, and render out basic animations. In other words, I could knock out basic day-to-day 3D work. No character modeling, video editing or compositing, I’ll leave that for another day.
If this was for myself instead of an article it would have gone faster. One book and one video series would have been fine. I’m sure you’ll keep things simpler.
So what are you waiting for? Download it now, and let us know how your learning curve goes!
Resources (from Anja at Blender Shop)
A good way to learn Blender if you don’t have experience with 3D
programs is to start with Blender’s own tutorials and manual.
You can find lots of free tutorials on the internet about learning Blender.
Here are some links with lots of information:
http://wiki.blender.org/index.php/Doc:2.6/Tutorials