How to get started in CG

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How to get started in CG

3D World issue 205
Discover how to create an amazing 3D mech in the new issue of 3D World

With a cover tutorial on modelling, texturing and rendering a realistic mech, 3D World issue 205 focuses on hard surfaces and all things mechanical.

The issue gathers together leading CG artists, including Furio Tedeschi, Tor Frick and Paul Massey to discuss how to design, model and render robots and mech using modo, ZBrush, Maya and other leading software.



Get your copy of 3D World issue 205 here

Tutorials this issue cover getting started in Quixel 2, creating a dynamic dress in Marvelous Designer 5 and modelling foliage for arch-viz using 3ds Max and GrowFX. Plus, Hannah Kang updates Norman Rockwell as she reveals how to add personality to your ZBrush sculpts. All tutorials come with video, resource files and extra content.



Inside issue 205…

  • Feature: Creating the VFX for The Revenant
  • Feature: Making a 3D studio in Unity for VR
  • Artist Q&A: It’s a robot modelling and rendering special
  • Tutorial: V-Ray for Nuke, master the latest compositing software
  • Artist Showcase: The best art from the CG community
  • Reviewed: Poser 11, Redshift and Paint & Stick get tested
3D World issue 205
Learn from master artists to improve your 3D art
3D World issue 205
Experts share their processes and techniques for creating amazing mechanical marvels
3D World issue 205
Find out how to model, texture and scatter detailed vegetation for use in architectural imagery
3D World issue 205
Discover the best digital art from the CG community
3D World issue 205
Artist Camille Kleinman shares her process for creating a realistic dress in Marvelous Designer 5
3D World issue 205
Discover how to design, model and render a tank-inspired walking mech

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